Free Plugins Download, Synths, FX, Loops and Samples
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FL Studio Mobile will allow you to create complete multi-track projects on your iPod, iPhone or iPad and, if you want, load mobile projects into FL Studio and take them to the next level.

If it’s a beat on the step sequencer, a melody on the piano roll or a full song on the playlist, FL Studio Mobile has you covered.

Never lose that idea again. Get it down and happening wherever you are.

FL Studio Mobile is available in 2 versions

 

Get FL Studio Mobile for iPhone or iPod in the App Store

iPhone/iPod version

Get FL Studio Mobile for iPad in the App Store

iPad version

http://www.youtube.com/watch?v=DESt5cnGwNA&feature=player_embedded

Introducing a powerful additive / subtractive synthesizer, image synthesizer as well as audio resynthesizer, Harmor.

Additive / subtractive

 

Just like its little brother Harmless, Harmor is driven by a powerful additive synthesis engine. Its modules will look familiar to subtractive synthesizer enthusiasts: oscillators, filters & phasers, these are featured in Harmor but, because performed through additive synthesis, offer more freedom. You don’t just select filter types, you draw them.

You wanted more, so also featured is the multipoint envelope editor of Sytrus fame, applied to over 40 parameters, in 2 independent parts. Through the same envelope/mappings, randomize any parameter or link it to key or velocity, and even fine-tune each unison voice independently.

Processing units can be rearranged in a semi-modular way. If you need one of the 2 filter units processed after the blur unit, that’s no problem.

 

Image synthesis

Because it typically requires manipulating large amounts (up to 500 per voice) of partials over time, additive synthesis is hard to handle. No human can (or even wants to) edit 500 envelopes, but editing 2D images, that we can do easily. Get access to gain & pitch planes which you can tweak in the image editor of your choice, and import any bitmap, even if it wasn’t designed to be turned into audio, it might still sound interesting.

Audio resynthesis

Being an additive synthesizer, Harmor can resynthesize audio files as well. The reproduction will be faithful, not a vague sound-alike as in many additive synthesizers. Resynthesis can of course be tweaked, providing time stretching, pitch shifting, or less conventional manipulations of partials.And of course, the result of the analysis can still be turned into an image for further editing.

 

Efficient

Additive synthesis is generally very CPU-consuming, but not Harmor’s engine. Its efficency is in fact, comparable to that of subtractive synthesizers. Voices may be generating hundreds of harmonics in parallel and still not overload the CPU. Processing being multi-threaded, extra CPU cores come in handy.

 

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.

Pixels!

Resynthesis or image-synthesis, Harmor features both. Import a piece of audio and time-stretch or pitch-shift it (with formant and transient preservation). Convert this to an image and edit each partial individually!

 

Two parts

Two independent parts (or “layers”) for even more complex sounds. Parts can be imported from other presets.

 

SFX

In the effects section you will meet all the usual suspects: distortion, chorus, delay and reverb, as well as the mighty Soundgoodizer based on the Maximus engine. Just like processing units, effect slots can be re-ordered.
Each part has its own effect mix amount.

Looks pretty

If you don’t understand it, visualize what it’s doing, best way to learn! Watch how each partial evolves in the built-in spectrogram, a picture is worth a thousand words.
Link to the Harmor Windows installation file.

Win demo/Installer

 

http://www.youtube.com/watch?v=Af0_00HKA24&

DirectWave is one of the most complete VSTi samplers currently available.

 

The demo’s in this player
are created using Varazdin Orchestral and don’t come with DirectWave by default.

 

Opens all your sounds

 

It loads and edits most of the existing sound formats³ out there (WAV (any), SF2 (Soundfont), AKP (Akai), Propellerheads Recycle, Native Instruments Battery, Kontakt *(nki), GIGA *(gig) & eMagic EXS24, …) and it can even sample your existing VSTi instruments.

DirectWave Player is now included for free in all versions of FL Studio

Attention: in the FL Studio demo you can switch between

DirectWave Player and DirectWave full to test the program.

 

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.

Technical Specifications:

 

16 part multitimbral, 32-bit VSTi sampler
128 Voice Polyphony
128 programs
unlimited zones per program
All samplerates supported
Realtime SINC-64 point interpolation (HQ Audiophile)
Poly, Mono, Legato operation, with glide / auto mode.
2*24 dB 5 mode filters serial or parallel
Flexible 16 slot freely assignable Modulation Matrix
2 mod. ADSR envelopes, 2 zone-independent mod. LFOs 2 global program mod. LFOs
Automatable loop points, reverse loop points supported
Loop modes : fwd, one-shot, sustained, bounce looping
Automatable sample start offset (available as mod. destination parameters)
Built-in voice Insert FX with independent settings for each zone : ring mod. samplerate decimator, bitcrusher & phaser.
Built-in send effects : chorus, reverb, delay (with filtered feedback, sync to host tempo).
Independent send amounts per zone
Freely assignable 16 stereo outputs
Multi-editor with channel list, mixer, expression, modulation and pitchbend GUI controls
Built-in sample editor with destructive editing (cut / copy / paste / trim functions), loop finding tool, normalize, vertical / horizontal zooming, etc)
Realtime sampling / recording of whatever is connected to DirectWave inputs (needs modular host or host with assignable plug-in routing)
Record Threshold: sampling input will wait until signal peak arises (-40dB)
Built-in VSTi host to easily automate “sampling” of your vst instruments directly into DirectWave
Total Recall operation mode: DirectWave will enclose all the required  sample data in the project files created by your host: it creates totally portable projects without worrying about needed sample files
Import: DWP (proprietary), WAV (any), SF2 (Soundfont), AKP (Akai), Propellerheads Recycle, Native Instruments Battery, Kontakt *(nki), GIGA *(gig) & eMagic EXS24
Several importing methods: built-in browsing, drag&drop, menu options
Built-in fast library browser list and tree-arranged menu program selector.
Zone editor with visual zone arrangement map and list with all zone properties
All program/zone parameters of all channels can be automated as VST parameters
³WARNING: DirectWave will not import the above formats if they have been encrypted/protected. Encryption is sometimes used by vendors to prevent non-native import of program files (they want you to buy their sampler) so check with the vendor they are not encrypyted/locked to a given sampler if you are planning to purchase any of these formats for use with DirectWave and/or test out the demo of DirectWave to see if it works BEFORE you buy it.

Link to the DirectWave Windows installation file.

Win demo/Installer

 

http://www.youtube.com/watch?v=GI_09gI6Rkg&

The Drumaxx percussion modelling instrument gives you total control over 16 physically modelled drum pads that can be routed to independent outputs for external effects processing.

 

More than just drum samples.

Great, but why should you care when the internet is awash with drum samples?

In two words, expressive control.

Once a drum sound is recorded, the performance and modulation options are limited to filtering, volume, or similar 1-dimensional effects.

When a single drum sample is triggered in a roll, you get the familiar ‘machine-gun’ effect and it just sounds mechanical. Multi-sampled, multi-layered drums can overcome this limitation but need multi-megabyte or even Gigabyte! drum libraries. Even then, you are still limited to the sounds originally recorded.

 

Modelling algorithms for better sounds

Drumaxx is not based on samples or even commonly used ‘synthesis’

techniques, where oscillators are mixed and the result is always ‘electronic’.
Drumaxx uses modelling algorithms to create bass drums, hi-hats, snares, realistic and electronic sounds too. But what about the traditional ‘Achilles’ heel’ of synthesis, cymbals? Drumaxx creates cymbals and metallic percussion also.

System requirements

PC:
Windows 7, Vista, XP (SP2) – (32 & 64 Bit)
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.
Mac:
OSX v10.4 (Universal Binary)
G4 1.5 GHz or Intel Core Duo family.
512Mb RAM.
30Mb free disc space.
CoreAudio drivers.

Good physics stuff included

At the core of Drumaxx is a model where the vibrating membrane is represented as a mesh of interconnected points. Each point is given physical properties including mass, inertia, stiffness, damping, and all that good physics stuff. For the musician, this means
Drumaxx gives you control over multiple parameters such as material, thickness, tension and shape. More importantly, the parameters can be modulated in real-time as a function of velocity or external controls. The drum body is also under user control too, including body material, size, vibration damping, and shape. All this gives you multi-dimensional performance options, a Matrix of variables providing nearly infinite possibilities.

Key features:

 

16 Physically modelled drum pads
Multi-output for individual effects processing on each pad
Huge range of modelling possibilities covering sounds from cymbals to kettle-drums
Velocity modulation matrix for detailed expressiveness
Integrated Stepsequencer with trigger-key playback
Integrated effects
Single-pad version ‘Drumpad’ available for tight integration with FL Studio

 

Content:

 

130 drumkits
900 drum patches
200 drum patterns

 

Link to the Drumaxx Windows installation file. Link to the Drumaxx MAC OSX installation file.

Win demo/Installer
Mac demo/Installer

 

http://www.youtube.com/watch?v=v–RqkblH70&list=PLCBB7F96FD2C3237E&

Deckadance is a DJ mixing application that works either as a standalone program OR as a VSTi inside your favourite host. Deckadance itself can also host any VST compliant softsynth or effect.

You can control Deckadance using most (if not all) existing midi controllers & timecoded vinyl and CD systems.

 

Made by DJ’s for DJ’s.

DJ mixing application

In developing Deckadance, we didn’t just bring in some consulting DJs to tell our software engineers what they wanted. Deckadance was written by DJs for DJs, so we are confident that it will take your DJing to the next level.
Of course, if you suck as a DJ, you will still suck using Deckadance, but you will suck better, faster, harder and more creatively than ever before

 

VST hosting

Support third-party VST

 

  • 8 slot VST host
  • Host third-party VST plugins
  • Host VST effects / instruments
  • Unlimited VST flexibility and expandability

System requirements

PC:
Windows 7, Vista, XP (SP2)
Intel PIII 1 GHz or Althon XP 1.4 GHz.
512Mb RAM.
200MB free hard disc space.
DirectSound or ASIO compatible soundcard.
Mac:
OSX v10.4 (Universal Binary)
G4 1.5 GHz or Intel Core Duo family.
512Mb RAM.
200MB free hard disc space.
CoreAudio drivers.
General:
A decent graphic card will make Deckadance a lot more enjoyable.
Minimum horizontal resolution of 1024 pixels.

Link to the Deckadance Windows installation file. Link to the Deckadance Mac OSX installation file.

 

Deckadance version 1.94
Download Windows (XP & Vista) demo here.
Download Mac OSX demo here.

 

 

Download the Getting Started Manual. You may need to right-click & use ‘Save as’ if you have Acrobat installed in your browser.

 

English GSM in PDF (zippdf) in Word (zip)
German GSM in PDF (zippdf) in Word (zip)
Spanish GSM in PDF (zippdf) in Word (zip)
Italian GSM in PDF (zippdf) in Word (zip)
French GSM in PDF (zippdf) in Word (zip)
Portugese GSM in PDF (zippdf) in Word (zip)
Dutch GSM in PDF (zippdf) in Word (zip)
Japanese GSM in PDF (zippdf) in Word (zip)

http://www.youtube.com/watch?v=X0We0GNTapY&

NewTone (editor) is a pitch-correction and time manipulation editor.
Slice, correct, edit vocals, instrumentals and other recordings.

Professional correction & manipulation

Fully integrated with FL Studio for the most efficient work flow.

A related plugin for live pitch manipulation is Pitcher.

System requirements

 

Windows XP/Vista/7
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512 Mb RAM
130 Mb disk space

Key features:

Auto correct your vocals
Create harmonies & new tunes
Full integration with FL Studio

Link to the FL Studio installation file.

Windows demo

 

http://www.youtube.com/watch?v=MkpaM3fmYF0&

Vocodex is simply one of the best sounding vocoders on the market today. Try the demo and hear why Vocodex is the last word in vocoding.

‘By your command’ and beyond

What is Vocoding? You have heard vocoding many times, even if you don’t know what it is. Vocoders are the classic robot voice from many sci-fi movies. Vocoders analyze the real-time frequency band activity of one sound, the Modulator, to control frequency band activity in another, the Carrier.

 

A vocoder consists of a series of narrow-band frequency gates that allow through only those frequencies from the Carrier that are detected in the Modulator source. So if a human voice is used to vocode a synthesizer chord, it will sound like the synthesizer is talking. Check the demo tracks above.

System requirements

 

Windows XP/Vista/7
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512 Mb RAM
130 Mb disk space

 

Key features:

 

Speech enhancement contouring of noise or modulator pass-through.
Modulator noise reduction to reduce ambient noise bleeding through carrier.
Voice doubling and reverb capabilities.
Built-in Soundgoodizer for limiting and warm output.
Up to 100 bands individually locatable anywhere in the spectrum.
Band unison to create a fat & lush sound.
Sidechain carrier & or modulator input.
Inbuilt carrier synthesizer powered by Sytrus.
& more per-band effects to discover…

Link to the Vocodex Windows installation file.

Win demo/Installer

 

 

http://www.youtube.com/watch?v=Cii0A8fbli0&

Ever wanted to synthesize a sound but found it was impossible?
With Morphine, no sound is too painful to recreate.

Morphine is indeed a powerful pain killer!

 

A Small Revolution

Morphine is a powerful Additive Synthesizer with a logical, flexible architecture that allows you to create any sound. You can do this directly by adjusting harmonics manually or by taking any input sample and resynthesizing it into one of 4 independent voices.

Additive Synthesis has been considered one of the most desirable ways to emulate real instruments or to create new sounds. However, Additive Synthesis has proved both technically and conceptually difficult to implement, requiring expensive computational algorithms and hardware.

 

Morphine changes everything!

Morphine introduces a minor revolution to the world of Additive Synthesis.With low CPU usage algorithms that retain a warm sound without sacrificing articulation accuracy, and a flexible architecture,  Morphine moves instantly to the top of its class.

Inside Morphine

So what makes Morphine a revolution? We’ll tell you.

Morphine’s 128 harmonic oscillator engine is fully optimized for producing a high quality, warm sound, with ground shaking bass and crystal clear high frequencies.
Based on complex, full 32 bit mathematics, with no internal sampling to avoid interpolation noises so Morphine retains that ‘analog’ quality.

The oscillators are also optimized for fast amplitude and frequency modulation response for accurate tone reproduction.
The oscillator engine is not only thing that makes Morphine sound so great. With an infinite number of harmonic snapshots ‘per-spectrum’, and the ability to map a unique spectra for each note, you can generate a realistic and balanced sound over the entire keyboard range.

Additionally, the four generator sourcescan be morphed via the in-built mix/morph envelope or from an external MIDI controller. Combined with the four independent multipoint modulation envelopes, assignable to many internal parameters, you can achieve any sound, just like you imagined it.

As an ‘Easter-egg’ for the sound designers among you, Morphine provides unison and comb/pulse width filter modulation of the harmonics directly, adding even more motion to the sound.

System requirements

PC:
Windows 7, Vista, XP (SP2) – (32 & 64 Bit)
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
100Mb free disc space.
DirectSound or ASIO compatible soundcard.
Mac:
OSX v10.4 (Universal Binary)
G4 1.5 GHz or Intel Core Duo family.
512Mb RAM.
100Mb free disc space.
CoreAudio drivers.

Resynthesis

Be inspired. Resynthesis allows you to capture a complete spectrum from any audio sample, for accurate emulation of real instruments, or as a starting point for something completely new, using the in-built editing tools. Unlike the resynthesis of other additive synthesizers, Morphine provides total control so the resynthesized sounds are as close to the original sample as possible.

Sonic Flavor

You’re a talented musician, full of great ideas, but you’re still skeptical, right? So, what sounds can Morphine really make? Anything!

Complex evolving pads, deep basses, acoustic instruments, synthetic leads and keyboards are all possible using the advanced resynthesis features and intuitive interface.
However, musical creativity doesn’t guarantee you care about making your own sounds from scratch. Good news here too, Morphine ships with 290 high-quality presets covering a vast range of music styles. But, you don’t have to take our word for it, download the demo and let your own ears be the judge.

Standalone

Next to the VSTi & AudioUnits version we have developed a bi-platform minihost that allows you to enjoy Morphine without using a sequencer or host. You can just start it as a standalone application and play it with your midi or PC keyboard.

Key features:

High quality sound engine optimized for low CPU usage and fast amplitude and frequency modulation response.
4 independent “Generators” per voice
Keyboard layering with 128 unique Keyboard Zones.
Unlimited number of harmonic “snapshots” (breakpoints) per spectrum.
Amplitude, Detune, Panning control for all harmonics.
Filtering and Velocity response for each Generator source.
Highly CPU optimized, accurate Resynthesis allowing emulation of audio samples with high precision.
Manual override options for the resynthesis process to achieve most accurate emulations.
Ability to import waveshapes from audio file.
Variable-time control for spectra, mix/morph envelopes (can also be linked to key number, velocity or any other controller).
4 PWM Filters (spectral emulation of comb filtering, unison or pulse-width)
Additional generator that allows any Noise Sample audio file to be mixed with the synthesized sound, complete with filtering.
Morphing path, morphs harmonics in real-time, controlled internally or from external modulation source/s.
Morphing Square, mixes the 4 Generator sources with a single convenient interface.
4 multipoint (EG) envelopes can be routed to many internal Morphine controls
1 to 32 note polyphony, user selectable.
ADSR master envelope
Velocity response is adjustable.
Up to 5 built-in simultaneous effects: Chorus, Delay, Reverb, Equalizer, Distortion.
Attractive, user friendly interface, developed through 1000’s of man-hours testing and development.

Link to the Morphine Windows installation file. Link to the Morphine MAC OSX installation file.

Win demo/Installer

MAC OSX demo/Installer

http://www.youtube.com/watch?v=jX7hIqmRJNI&list=E0E016B75E3BFC55&

If you’ve ever wondered why pro studios pay thousands to refurbish decades old synthesizers,

just listen to SimSynth Live for the answer.

 

MiniMoog meets Oberheim

 

SimSynth Live captures the big multi-oscillator sound of a MiniMoog, and combines it with the warm, fat sound of Oberheim style SVF filters.

The result? Rich strings, wall to wall brass, and fat punchy basses. And we haven’t forgotten techno sounds either. SimSynth Live uses a filter technique that gives the EMPH knob a sound you can crank.

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.

Technical Specifications:

 

3 oscillators, each with a dual (warm) mode effectively making 6 oscillators
Ring modulator
A dual SVF filter that programs like an old Oberheim SEM, (lets you mix lowpass, bandpass, and highpass)
Two discrete envelopes and an LFO.Stereo chorus effect, (in case 6 oscillators aren’t warm enough)
Studio quality alias free rendering
FX Panel with EQ, Reverb, Phaser & Delay
FL Studio & VSTi versions included

Link to the SimSynth Live Windows installation file.

Win demo/Installer

 

http://www.youtube.com/watch?v=N8LnXOJNR-M

Groove Machine is a virtual groove box designed with live performance in mind, or use it as a synthesizer/drum-machine combination.

Get the groove happening

Groove Machine’s power lies in its ability to automate every parameter of the sampler, synth and effects channels on a PER-step basis.

Get a groove happening quickly and trigger samples, loops and bars/patterns on the fly from your MIDI controller or DAW software.

Focused to live performance.

We recommend a MIDI controller if you want to control Groove Machine live. However, it’s still possible to use Groove Machine with a computer mouse and keyboard, just less efficient

 

Getting to know Groove Machine.

Learn to know all Groove Machine features in this 10 minute getting started video.
Let our FL Guru guide you between the array of Groove Machine options.

Sampler & Synth channels

MIDI settings

Effects

Linking MIDI controllers

Sequencing & Loop Recording

Multiple outputs

 

Main Features:

 

5 hybrid (Subtractive/FM) synthesizer channels
8 flexible sampler channels, each with 4 sample layers
Multiple independent outputs for the 5 synth & 8 sampler channels
10 DJ-style effects + EQ and Stutter PER channel.
Stepsequencer with per-step automation allowing PER step note sculpting of all interface parameters.
Step / Drum sequencer / Piano roll views
Optimized for live performance
Internal link system for widest compatibility with MIDI controllers
Ideal for dub-step, trance, house & hip-hop producers
Available in VSTi, AU & Standalone

Link to the Groove Machine Windows installation file. Link to the Groove Machine Mac OSX installation file.

Win demo/Installer
Mac demo/Installer

 

http://www.youtube.com/watch?v=S4o3NOudfRw