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Introducing a powerful additive / subtractive synthesizer, image synthesizer as well as audio resynthesizer, Harmor.

Additive / subtractive

 

Just like its little brother Harmless, Harmor is driven by a powerful additive synthesis engine. Its modules will look familiar to subtractive synthesizer enthusiasts: oscillators, filters & phasers, these are featured in Harmor but, because performed through additive synthesis, offer more freedom. You don’t just select filter types, you draw them.

You wanted more, so also featured is the multipoint envelope editor of Sytrus fame, applied to over 40 parameters, in 2 independent parts. Through the same envelope/mappings, randomize any parameter or link it to key or velocity, and even fine-tune each unison voice independently.

Processing units can be rearranged in a semi-modular way. If you need one of the 2 filter units processed after the blur unit, that’s no problem.

 

Image synthesis

Because it typically requires manipulating large amounts (up to 500 per voice) of partials over time, additive synthesis is hard to handle. No human can (or even wants to) edit 500 envelopes, but editing 2D images, that we can do easily. Get access to gain & pitch planes which you can tweak in the image editor of your choice, and import any bitmap, even if it wasn’t designed to be turned into audio, it might still sound interesting.

Audio resynthesis

Being an additive synthesizer, Harmor can resynthesize audio files as well. The reproduction will be faithful, not a vague sound-alike as in many additive synthesizers. Resynthesis can of course be tweaked, providing time stretching, pitch shifting, or less conventional manipulations of partials.And of course, the result of the analysis can still be turned into an image for further editing.

 

Efficient

Additive synthesis is generally very CPU-consuming, but not Harmor’s engine. Its efficency is in fact, comparable to that of subtractive synthesizers. Voices may be generating hundreds of harmonics in parallel and still not overload the CPU. Processing being multi-threaded, extra CPU cores come in handy.

 

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.

Pixels!

Resynthesis or image-synthesis, Harmor features both. Import a piece of audio and time-stretch or pitch-shift it (with formant and transient preservation). Convert this to an image and edit each partial individually!

 

Two parts

Two independent parts (or “layers”) for even more complex sounds. Parts can be imported from other presets.

 

SFX

In the effects section you will meet all the usual suspects: distortion, chorus, delay and reverb, as well as the mighty Soundgoodizer based on the Maximus engine. Just like processing units, effect slots can be re-ordered.
Each part has its own effect mix amount.

Looks pretty

If you don’t understand it, visualize what it’s doing, best way to learn! Watch how each partial evolves in the built-in spectrogram, a picture is worth a thousand words.
Link to the Harmor Windows installation file.

Win demo/Installer

 

http://www.youtube.com/watch?v=Af0_00HKA24&

The Drumaxx percussion modelling instrument gives you total control over 16 physically modelled drum pads that can be routed to independent outputs for external effects processing.

 

More than just drum samples.

Great, but why should you care when the internet is awash with drum samples?

In two words, expressive control.

Once a drum sound is recorded, the performance and modulation options are limited to filtering, volume, or similar 1-dimensional effects.

When a single drum sample is triggered in a roll, you get the familiar ‘machine-gun’ effect and it just sounds mechanical. Multi-sampled, multi-layered drums can overcome this limitation but need multi-megabyte or even Gigabyte! drum libraries. Even then, you are still limited to the sounds originally recorded.

 

Modelling algorithms for better sounds

Drumaxx is not based on samples or even commonly used ‘synthesis’

techniques, where oscillators are mixed and the result is always ‘electronic’.
Drumaxx uses modelling algorithms to create bass drums, hi-hats, snares, realistic and electronic sounds too. But what about the traditional ‘Achilles’ heel’ of synthesis, cymbals? Drumaxx creates cymbals and metallic percussion also.

System requirements

PC:
Windows 7, Vista, XP (SP2) – (32 & 64 Bit)
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.
Mac:
OSX v10.4 (Universal Binary)
G4 1.5 GHz or Intel Core Duo family.
512Mb RAM.
30Mb free disc space.
CoreAudio drivers.

Good physics stuff included

At the core of Drumaxx is a model where the vibrating membrane is represented as a mesh of interconnected points. Each point is given physical properties including mass, inertia, stiffness, damping, and all that good physics stuff. For the musician, this means
Drumaxx gives you control over multiple parameters such as material, thickness, tension and shape. More importantly, the parameters can be modulated in real-time as a function of velocity or external controls. The drum body is also under user control too, including body material, size, vibration damping, and shape. All this gives you multi-dimensional performance options, a Matrix of variables providing nearly infinite possibilities.

Key features:

 

16 Physically modelled drum pads
Multi-output for individual effects processing on each pad
Huge range of modelling possibilities covering sounds from cymbals to kettle-drums
Velocity modulation matrix for detailed expressiveness
Integrated Stepsequencer with trigger-key playback
Integrated effects
Single-pad version ‘Drumpad’ available for tight integration with FL Studio

 

Content:

 

130 drumkits
900 drum patches
200 drum patterns

 

Link to the Drumaxx Windows installation file. Link to the Drumaxx MAC OSX installation file.

Win demo/Installer
Mac demo/Installer

 

http://www.youtube.com/watch?v=v–RqkblH70&list=PLCBB7F96FD2C3237E&

NewTone (editor) is a pitch-correction and time manipulation editor.
Slice, correct, edit vocals, instrumentals and other recordings.

Professional correction & manipulation

Fully integrated with FL Studio for the most efficient work flow.

A related plugin for live pitch manipulation is Pitcher.

System requirements

 

Windows XP/Vista/7
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512 Mb RAM
130 Mb disk space

Key features:

Auto correct your vocals
Create harmonies & new tunes
Full integration with FL Studio

Link to the FL Studio installation file.

Windows demo

 

http://www.youtube.com/watch?v=MkpaM3fmYF0&

Vocodex is simply one of the best sounding vocoders on the market today. Try the demo and hear why Vocodex is the last word in vocoding.

‘By your command’ and beyond

What is Vocoding? You have heard vocoding many times, even if you don’t know what it is. Vocoders are the classic robot voice from many sci-fi movies. Vocoders analyze the real-time frequency band activity of one sound, the Modulator, to control frequency band activity in another, the Carrier.

 

A vocoder consists of a series of narrow-band frequency gates that allow through only those frequencies from the Carrier that are detected in the Modulator source. So if a human voice is used to vocode a synthesizer chord, it will sound like the synthesizer is talking. Check the demo tracks above.

System requirements

 

Windows XP/Vista/7
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512 Mb RAM
130 Mb disk space

 

Key features:

 

Speech enhancement contouring of noise or modulator pass-through.
Modulator noise reduction to reduce ambient noise bleeding through carrier.
Voice doubling and reverb capabilities.
Built-in Soundgoodizer for limiting and warm output.
Up to 100 bands individually locatable anywhere in the spectrum.
Band unison to create a fat & lush sound.
Sidechain carrier & or modulator input.
Inbuilt carrier synthesizer powered by Sytrus.
& more per-band effects to discover…

Link to the Vocodex Windows installation file.

Win demo/Installer

 

 

http://www.youtube.com/watch?v=Cii0A8fbli0&

If you’ve ever wondered why pro studios pay thousands to refurbish decades old synthesizers,

just listen to SimSynth Live for the answer.

 

MiniMoog meets Oberheim

 

SimSynth Live captures the big multi-oscillator sound of a MiniMoog, and combines it with the warm, fat sound of Oberheim style SVF filters.

The result? Rich strings, wall to wall brass, and fat punchy basses. And we haven’t forgotten techno sounds either. SimSynth Live uses a filter technique that gives the EMPH knob a sound you can crank.

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.

Technical Specifications:

 

3 oscillators, each with a dual (warm) mode effectively making 6 oscillators
Ring modulator
A dual SVF filter that programs like an old Oberheim SEM, (lets you mix lowpass, bandpass, and highpass)
Two discrete envelopes and an LFO.Stereo chorus effect, (in case 6 oscillators aren’t warm enough)
Studio quality alias free rendering
FX Panel with EQ, Reverb, Phaser & Delay
FL Studio & VSTi versions included

Link to the SimSynth Live Windows installation file.

Win demo/Installer

 

http://www.youtube.com/watch?v=N8LnXOJNR-M

Groove Machine is a virtual groove box designed with live performance in mind, or use it as a synthesizer/drum-machine combination.

Get the groove happening

Groove Machine’s power lies in its ability to automate every parameter of the sampler, synth and effects channels on a PER-step basis.

Get a groove happening quickly and trigger samples, loops and bars/patterns on the fly from your MIDI controller or DAW software.

Focused to live performance.

We recommend a MIDI controller if you want to control Groove Machine live. However, it’s still possible to use Groove Machine with a computer mouse and keyboard, just less efficient

 

Getting to know Groove Machine.

Learn to know all Groove Machine features in this 10 minute getting started video.
Let our FL Guru guide you between the array of Groove Machine options.

Sampler & Synth channels

MIDI settings

Effects

Linking MIDI controllers

Sequencing & Loop Recording

Multiple outputs

 

Main Features:

 

5 hybrid (Subtractive/FM) synthesizer channels
8 flexible sampler channels, each with 4 sample layers
Multiple independent outputs for the 5 synth & 8 sampler channels
10 DJ-style effects + EQ and Stutter PER channel.
Stepsequencer with per-step automation allowing PER step note sculpting of all interface parameters.
Step / Drum sequencer / Piano roll views
Optimized for live performance
Internal link system for widest compatibility with MIDI controllers
Ideal for dub-step, trance, house & hip-hop producers
Available in VSTi, AU & Standalone

Link to the Groove Machine Windows installation file. Link to the Groove Machine Mac OSX installation file.

Win demo/Installer
Mac demo/Installer

 

http://www.youtube.com/watch?v=S4o3NOudfRw

 

Sawer is a vintage modelling synthesizer, that cuts through the mix to deliver precisely articulated and punchy sounds.

Meticulous designed filters and envelopes
Sawer pays homage to the envelopes and filters of a rare 1980’s Soviet analog synthesizer, Polivoks.

Maxx has devoted meticulous attention to the detail of Sawer’s filter and envelope designs, ensuring Sawer delivers a unique sonic character reminiscent of the Polivoks hardware.

But Polivoks, like all analog synthesizers, wasn’t without its problems. Keeping the oscillators stable and in tune has been likened to ‘moving a pile of live frogs, by wheelbarrow’, impossible!

As Sawer is algorithmic, this solves the problems of tuning and stability, however, in the same way electrical component instability makes analog gear unique (if not cranky), Sawer benefits from the 21st century equivalent, a coding error.

While programming the SAW oscillator, Maxx accidentally set some incorrect variables and immediately the sound gained bass, acquired some light but pleasing noise on the attack and an overall richer sonic spectra. Maxx realized this was no mistake but a discovery and built on this, adding some frequency modulation to give it a touch of analog authenticity and so ‘Sawer’ was born.

System requirements

PC:
Windows 7, Vista, XP (SP2) – (32 & 64 Bit)
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
20Mb free disc space.
DirectSound or ASIO compatible soundcard.
Mac:
OSX v10.4 (Universal Binary)
G4 1.5 GHz or Intel Core Duo family.
512Mb RAM.
20Mb free disc space.
CoreAudio drivers.

 

Key features:

 

Main oscillator for subtractive synthesis: SAW shape with Sync frequency.
Sub oscillator (-2 to +2 octaves) with level, phase & detune controls.

1 NOISE Oscillator.

Variable polyphony (1 to 24 voices).
8 voice UNISON with user-adjustable stereo panning, detune and ‘Octaver’.
SYNC & RING frequency modulation.
2 ADSR envelope generators (one user-assignable to modulation parameters).
4 FILTER modes – low pass (24 & 12 dB/Oct), band pass and high pass.
Chorus, Phaser, Delay & Reverb effects
Muti-mode Arpeggiator.
264 high quality factory sounds.

Link to the Sawer Windows installation file. Link to the Sawer Mac OSX installation file.

Win demo/installer
Mac demo/installer
Online Documentation

 

http://www.youtube.com/watch?v=2weUeu1OHRI&

Ogun Fl Studio Plugin VSTi Download

February 12th, 2012 | Posted by admin in Plugins | Windows - (0 Comments)

Ogun can produce exceptionally rich metallic and shimmering timbres, although it’s not limited to this genre.

 

Lots of harmonics

 

Ogun’s distinctive synthesis engine can generate more than 32,000 harmonics, modulated by high-level ‘harmonic mapping’ functions, that hand tonal control directly to the user.

Try the VSTi demo and experience Ogun in your favorite host.

 

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard

Key features:

Massive additive synthesis engine (up to 32,767 harmonics).
Realistic metallic timbres through harmonic randomization or timbre analysis (resynthesis).
Fast, precise tonal shaping through multipoint envelopes (of Sytrus fame).
Advanced Unison engine.
XY modulation pad for live expressive control.
Effects: Filter, Chorus, Delay, Reverb and EQ
Space-saving GUI.

.

 

Win demo/Installer

Link to the Ogun Windows installation file.

 

http://www.youtube.com/watch?v=6nc0jS6Picg&

Toxic Biohazard is the 4th generation in the line of Toxic synthesizers. Toxic Biohazard distills the best features from the previous 3 versions to deliver our most concentrated Toxic ever. Beware!

Toxic Biohazard features a hybrid synthesis engine, combining the best of FM and Subtractive synthesis. With the addition of a warm, analog-modelled filter and set of built-in effects, the Toxic concept remains one of convenience, simplicity, and superb sound quality.

 

Incorporating the best suggestions from our users,

Toxic Biohazard includes following enhancements:

 

Optimized engine. Improved the sound quality, with even more accurate waveshapes, and quicker rendering times.
“Physical” envelopes (amplitude and filter) physical modelling of how sounds in real world decay & resonate, for example, the sound of a water drop. Further, physical envelopes are rendered

real-time without any interpolation, avoiding noise artifacts and allowing Toxic Bio to deliver fast, accurate envelope times.

Pack of new effects: phaser, reverb, …

The FM technology

One of the ‘warmest’, crisp, and clear Frequency Modulation engines in the world, owes its sound to the precise calculation of the digital signal. Due to high-resolution DSP processing, it produces sound with an extremely low noise threshold; something that most FM engines cannot offer. The Toxic Biohazard sound was built from the ground up, via our own unique mathematical calculations and analog-modelling techniques.

 

The Oscillators

Completely alias-free, and well tuned for all sampling rates, they produce a rich, “fat” sound all across the spectrum. Due to the high quality of the anti-aliasing process, users will not encounter the shredding noise on high frequencies that has plagued FM synthesis in the past. Furthermore, the oscillators are calculated at extremely high speeds, keeping your CPU usage to a minimum. Toxic’s low CPU consumption affords the user plenty of room for external processing and running multiple instances. The oscillators also come equipped with Maxx Claster’s own powerful spectrum analysis technology. This allows the user to create his or her own waveforms, via the simple process of loading a WAV or AIFF format sound file. All of these features make the oscillators very flexible, and allow for the use of both synthetic and acoustic waveforms within Toxic. Each oscillator also comes with 32 built in ‘classic’ waveforms, each shown to be the most useful in FM synthesis.

 

 

The Effects

Made to assure high quality and flexibility is built into the synthesizer its self, Toxic Biohazard aims to reduce the need for external processing altogether! The effect modules are designed to give the user access to several types of effects, from aggressive, tube-like distortion, to warm stereo delay, reverb, flanger, and phaser effects. With our own pro-quality tape delay emulation, based on non-fixed delay buffer sizes, instead of the usual methods incorporated within digital delays, our delay lines give you warm sound, with “true” feedback and modulation. Lastly, the signal chain features an analog-modelled, parametric equalizer to further shape your sound. The EQ provides access to crisp, clear high-end definition, creamy mid ranges and earth-shaking low-end frequencies. The Toxic Biohazard effect modules expands its palette of sound to include everything from dark, atmospheric textures to razor sharp leads, fit to slice easily through any mix.

 

 

The Filter

Maxx Claster’s own analog-modelled, multimode filter is reminiscent of a certain silver box of old. Garnishing a warm, resonant Low-Pass mode, a smooth Band-Pass setting, and a creamy High-Pass mode, Toxic Biohazard gives a wealth of control over tone. The filter is further enhanced by modulation via a dedicated envelope generator and low frequency oscillator, as well as responding to velocity information and keyboard tracking. These features allow for extreme sound shaping, as well as subtle nuances attributed to dynamic playing.

 

 

The Sequencer

Powerful, yet simple, the sequencer offers a total of 64 steps, which can be divided into two independent, 32 step modules to allow double-polyphonic patterns. Using our own “Smart Sequencer” technology, when a chord is played, the module defines that chord, and tunes the pattern accordingly. The sequencer also allows for pure playback of the programmed sequence from single notes. Simply holding one chord can virtually create an arrangement for you!

System requirements

 

PC:
Windows 7, Vista, XP (SP2) – (32 & 64 Bit)
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.
Mac:
OSX v10.4 (Universal Binary)
G4 1.5 GHz or Intel Core Duo family.
512Mb RAM.
30Mb free disc space.
CoreAudio drivers.

Link to the Toxic Biohazard Windows installation file. Link to the Toxic Biohazard Mac OSX installation file.

 

Win demo/Installer
Mac demo/Installer
Online Documentation

 

http://www.youtube.com/watch?v=UZJvZKtj4fI&

Slicex uses advanced beat detection algorithms to slice song/percussion samples into pieces and make them independently playable from the Piano roll or controller.

A new way of slicing

If the wave file contains slice/region data this will be automatically used instead of the beat-detection algorithm.

Slicex offers playback, reordering of slices and time-stretching capabilities optimized for drum loops.

Related plugins are the Fruity Slicer and Edison.

 

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.

Link to the Slicex Windows installation file.

Win demo/Installer

http://www.youtube.com/watch?v=Hu1MsAZbf5Y&