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Introducing a powerful additive / subtractive synthesizer, image synthesizer as well as audio resynthesizer, Harmor.

Additive / subtractive

 

Just like its little brother Harmless, Harmor is driven by a powerful additive synthesis engine. Its modules will look familiar to subtractive synthesizer enthusiasts: oscillators, filters & phasers, these are featured in Harmor but, because performed through additive synthesis, offer more freedom. You don’t just select filter types, you draw them.

You wanted more, so also featured is the multipoint envelope editor of Sytrus fame, applied to over 40 parameters, in 2 independent parts. Through the same envelope/mappings, randomize any parameter or link it to key or velocity, and even fine-tune each unison voice independently.

Processing units can be rearranged in a semi-modular way. If you need one of the 2 filter units processed after the blur unit, that’s no problem.

 

Image synthesis

Because it typically requires manipulating large amounts (up to 500 per voice) of partials over time, additive synthesis is hard to handle. No human can (or even wants to) edit 500 envelopes, but editing 2D images, that we can do easily. Get access to gain & pitch planes which you can tweak in the image editor of your choice, and import any bitmap, even if it wasn’t designed to be turned into audio, it might still sound interesting.

Audio resynthesis

Being an additive synthesizer, Harmor can resynthesize audio files as well. The reproduction will be faithful, not a vague sound-alike as in many additive synthesizers. Resynthesis can of course be tweaked, providing time stretching, pitch shifting, or less conventional manipulations of partials.And of course, the result of the analysis can still be turned into an image for further editing.

 

Efficient

Additive synthesis is generally very CPU-consuming, but not Harmor’s engine. Its efficency is in fact, comparable to that of subtractive synthesizers. Voices may be generating hundreds of harmonics in parallel and still not overload the CPU. Processing being multi-threaded, extra CPU cores come in handy.

 

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.

Pixels!

Resynthesis or image-synthesis, Harmor features both. Import a piece of audio and time-stretch or pitch-shift it (with formant and transient preservation). Convert this to an image and edit each partial individually!

 

Two parts

Two independent parts (or “layers”) for even more complex sounds. Parts can be imported from other presets.

 

SFX

In the effects section you will meet all the usual suspects: distortion, chorus, delay and reverb, as well as the mighty Soundgoodizer based on the Maximus engine. Just like processing units, effect slots can be re-ordered.
Each part has its own effect mix amount.

Looks pretty

If you don’t understand it, visualize what it’s doing, best way to learn! Watch how each partial evolves in the built-in spectrogram, a picture is worth a thousand words.
Link to the Harmor Windows installation file.

Win demo/Installer

 

http://www.youtube.com/watch?v=Af0_00HKA24&

DirectWave is one of the most complete VSTi samplers currently available.

 

The demo’s in this player
are created using Varazdin Orchestral and don’t come with DirectWave by default.

 

Opens all your sounds

 

It loads and edits most of the existing sound formats³ out there (WAV (any), SF2 (Soundfont), AKP (Akai), Propellerheads Recycle, Native Instruments Battery, Kontakt *(nki), GIGA *(gig) & eMagic EXS24, …) and it can even sample your existing VSTi instruments.

DirectWave Player is now included for free in all versions of FL Studio

Attention: in the FL Studio demo you can switch between

DirectWave Player and DirectWave full to test the program.

 

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.

Technical Specifications:

 

16 part multitimbral, 32-bit VSTi sampler
128 Voice Polyphony
128 programs
unlimited zones per program
All samplerates supported
Realtime SINC-64 point interpolation (HQ Audiophile)
Poly, Mono, Legato operation, with glide / auto mode.
2*24 dB 5 mode filters serial or parallel
Flexible 16 slot freely assignable Modulation Matrix
2 mod. ADSR envelopes, 2 zone-independent mod. LFOs 2 global program mod. LFOs
Automatable loop points, reverse loop points supported
Loop modes : fwd, one-shot, sustained, bounce looping
Automatable sample start offset (available as mod. destination parameters)
Built-in voice Insert FX with independent settings for each zone : ring mod. samplerate decimator, bitcrusher & phaser.
Built-in send effects : chorus, reverb, delay (with filtered feedback, sync to host tempo).
Independent send amounts per zone
Freely assignable 16 stereo outputs
Multi-editor with channel list, mixer, expression, modulation and pitchbend GUI controls
Built-in sample editor with destructive editing (cut / copy / paste / trim functions), loop finding tool, normalize, vertical / horizontal zooming, etc)
Realtime sampling / recording of whatever is connected to DirectWave inputs (needs modular host or host with assignable plug-in routing)
Record Threshold: sampling input will wait until signal peak arises (-40dB)
Built-in VSTi host to easily automate “sampling” of your vst instruments directly into DirectWave
Total Recall operation mode: DirectWave will enclose all the required  sample data in the project files created by your host: it creates totally portable projects without worrying about needed sample files
Import: DWP (proprietary), WAV (any), SF2 (Soundfont), AKP (Akai), Propellerheads Recycle, Native Instruments Battery, Kontakt *(nki), GIGA *(gig) & eMagic EXS24
Several importing methods: built-in browsing, drag&drop, menu options
Built-in fast library browser list and tree-arranged menu program selector.
Zone editor with visual zone arrangement map and list with all zone properties
All program/zone parameters of all channels can be automated as VST parameters
³WARNING: DirectWave will not import the above formats if they have been encrypted/protected. Encryption is sometimes used by vendors to prevent non-native import of program files (they want you to buy their sampler) so check with the vendor they are not encrypyted/locked to a given sampler if you are planning to purchase any of these formats for use with DirectWave and/or test out the demo of DirectWave to see if it works BEFORE you buy it.

Link to the DirectWave Windows installation file.

Win demo/Installer

 

http://www.youtube.com/watch?v=GI_09gI6Rkg&

Ever wanted to synthesize a sound but found it was impossible?
With Morphine, no sound is too painful to recreate.

Morphine is indeed a powerful pain killer!

 

A Small Revolution

Morphine is a powerful Additive Synthesizer with a logical, flexible architecture that allows you to create any sound. You can do this directly by adjusting harmonics manually or by taking any input sample and resynthesizing it into one of 4 independent voices.

Additive Synthesis has been considered one of the most desirable ways to emulate real instruments or to create new sounds. However, Additive Synthesis has proved both technically and conceptually difficult to implement, requiring expensive computational algorithms and hardware.

 

Morphine changes everything!

Morphine introduces a minor revolution to the world of Additive Synthesis.With low CPU usage algorithms that retain a warm sound without sacrificing articulation accuracy, and a flexible architecture,  Morphine moves instantly to the top of its class.

Inside Morphine

So what makes Morphine a revolution? We’ll tell you.

Morphine’s 128 harmonic oscillator engine is fully optimized for producing a high quality, warm sound, with ground shaking bass and crystal clear high frequencies.
Based on complex, full 32 bit mathematics, with no internal sampling to avoid interpolation noises so Morphine retains that ‘analog’ quality.

The oscillators are also optimized for fast amplitude and frequency modulation response for accurate tone reproduction.
The oscillator engine is not only thing that makes Morphine sound so great. With an infinite number of harmonic snapshots ‘per-spectrum’, and the ability to map a unique spectra for each note, you can generate a realistic and balanced sound over the entire keyboard range.

Additionally, the four generator sourcescan be morphed via the in-built mix/morph envelope or from an external MIDI controller. Combined with the four independent multipoint modulation envelopes, assignable to many internal parameters, you can achieve any sound, just like you imagined it.

As an ‘Easter-egg’ for the sound designers among you, Morphine provides unison and comb/pulse width filter modulation of the harmonics directly, adding even more motion to the sound.

System requirements

PC:
Windows 7, Vista, XP (SP2) – (32 & 64 Bit)
2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
100Mb free disc space.
DirectSound or ASIO compatible soundcard.
Mac:
OSX v10.4 (Universal Binary)
G4 1.5 GHz or Intel Core Duo family.
512Mb RAM.
100Mb free disc space.
CoreAudio drivers.

Resynthesis

Be inspired. Resynthesis allows you to capture a complete spectrum from any audio sample, for accurate emulation of real instruments, or as a starting point for something completely new, using the in-built editing tools. Unlike the resynthesis of other additive synthesizers, Morphine provides total control so the resynthesized sounds are as close to the original sample as possible.

Sonic Flavor

You’re a talented musician, full of great ideas, but you’re still skeptical, right? So, what sounds can Morphine really make? Anything!

Complex evolving pads, deep basses, acoustic instruments, synthetic leads and keyboards are all possible using the advanced resynthesis features and intuitive interface.
However, musical creativity doesn’t guarantee you care about making your own sounds from scratch. Good news here too, Morphine ships with 290 high-quality presets covering a vast range of music styles. But, you don’t have to take our word for it, download the demo and let your own ears be the judge.

Standalone

Next to the VSTi & AudioUnits version we have developed a bi-platform minihost that allows you to enjoy Morphine without using a sequencer or host. You can just start it as a standalone application and play it with your midi or PC keyboard.

Key features:

High quality sound engine optimized for low CPU usage and fast amplitude and frequency modulation response.
4 independent “Generators” per voice
Keyboard layering with 128 unique Keyboard Zones.
Unlimited number of harmonic “snapshots” (breakpoints) per spectrum.
Amplitude, Detune, Panning control for all harmonics.
Filtering and Velocity response for each Generator source.
Highly CPU optimized, accurate Resynthesis allowing emulation of audio samples with high precision.
Manual override options for the resynthesis process to achieve most accurate emulations.
Ability to import waveshapes from audio file.
Variable-time control for spectra, mix/morph envelopes (can also be linked to key number, velocity or any other controller).
4 PWM Filters (spectral emulation of comb filtering, unison or pulse-width)
Additional generator that allows any Noise Sample audio file to be mixed with the synthesized sound, complete with filtering.
Morphing path, morphs harmonics in real-time, controlled internally or from external modulation source/s.
Morphing Square, mixes the 4 Generator sources with a single convenient interface.
4 multipoint (EG) envelopes can be routed to many internal Morphine controls
1 to 32 note polyphony, user selectable.
ADSR master envelope
Velocity response is adjustable.
Up to 5 built-in simultaneous effects: Chorus, Delay, Reverb, Equalizer, Distortion.
Attractive, user friendly interface, developed through 1000’s of man-hours testing and development.

Link to the Morphine Windows installation file. Link to the Morphine MAC OSX installation file.

Win demo/Installer

MAC OSX demo/Installer

http://www.youtube.com/watch?v=jX7hIqmRJNI&list=E0E016B75E3BFC55&

The DX-10 vsti-dxi is the VSTi version of the mda DX-10.DX10 recreates the classic FM sound but with a much simpler and more intuitive interface than any DX synth, or any of their software imitations.

Classic FM sound made simple

By using a harmonically rich modulating oscillator (with extra control in the new version) only one carrier and modulator produce a wide range of FM sounds typical of the later series of Yamaha DX synths such the DX-11 and TX-81Z.

 

System requirements

2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support
512Mb RAM.
30Mb free disc space.
DirectSound or ASIO compatible soundcard.

Technical Specifications:

 

New harmonic richness control
More intuitive to program than any other FM synth
+130 presets included

 

FL Studio comes with the demo of DrumSynth Live pre-installed. The demo version has all the functionality of the ‘real’ generator, although all channels using it are deleted when saving.

Link to the DX10 Windows installation file.

Win demo/Installer

 

http://www.youtube.com/watch?v=BsXEuQ8VE4U&